2 years ago

I finally finished my tutorial/devlog series in which I share how very cool and modular (retro Pokemon like) turn based combat system can be built in Unity. More about the full series in the article.

#indiegame #gamedev #pokemon #unity2D #gamedevelopment


This is the last video which I just posted today. Check it out and hit the like button if you like it and if you're interested in it check out the previous parts below.

This is all part of my ongoing devlog series in which I am sharing how my game Spaceman Memories is built. Thanks for checking this out, you can find the previous parts of this series in this Youtube playlist:

https://www.youtube.com/watch?v=7CDSaCi0-rU&list=PLkl5-l_BwC8BawrWEMQ8FYUbFLRZNIBdY

Thanks for being here, have a great day!



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Once a moment has passed, it is gone forever except in our memories 🚞

A bit of cozy walking in my game Spaceman Memories. Will be sharing more as I go adding stuff this month.

#pixelart #cozygaming #indiegame #indiegamedev #unrealengine

A potential publisher said the game's artwork would look better if i zoomed out the camera of the topdown view. I concluded that he was right so now I am using 14 pixels per Unit instead of 16 on the Pixel Perfect Cinemachine Camera on Unity.

Before and After | Spaceman Memories

This is a year of learning and building with Unreal Engine 5 after switching to it from Unity. It has been an overwhelming but rewarding and fun process.

@blurryspirits is a Jolter to Watch! They post great Pokémon fan art and more!! Follow them before the quest ends on October 8 and you'll get Coins!

I've been working on implementing a water environment in which the player could walk. The code I am using is very similar to the one I am using for the tall grass. Also the SFX is a recording of water with a 16 bit downshift bitcrusher on Logic Pro X.

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

So I've also been working on some assets to transfer the 2D look of the game into the 3D realm in #UnrealEngine. I've been working with a software called Crocotile3D which is directed towards 3D modeling with tilesets. Just testing this old HUD BTW.

Been working on the turn based battle screen. I'm still deciding which info I want to display on the stats box of the entities that are fighting.

You can wishlist it at https://store.steampowered.com/app/2354580/Spaceman_Memories/

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Ive been working around with different types of daylights and modeling new structures in Crocotile3D. This is a bit of walking around recent models I added. Will be sharing more about this models in the next few days.