3 years ago

I finally finished my tutorial/devlog series in which I share how very cool and modular (retro Pokemon like) turn based combat system can be built in Unity. More about the full series in the article.

#indiegame #gamedev #pokemon #unity2D #gamedevelopment


This is the last video which I just posted today. Check it out and hit the like button if you like it and if you're interested in it check out the previous parts below.

This is all part of my ongoing devlog series in which I am sharing how my game Spaceman Memories is built. Thanks for checking this out, you can find the previous parts of this series in this Youtube playlist:

https://www.youtube.com/watch?v=7CDSaCi0-rU&list=PLkl5-l_BwC8BawrWEMQ8FYUbFLRZNIBdY

Thanks for being here, have a great day!



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Ive been working around with different types of daylights and modeling new structures in Crocotile3D. This is a bit of walking around recent models I added. Will be sharing more about this models in the next few days.

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#UE5 #Crocotile3D #indiedev #pixelart

Coming back to Game Jolt after a while...

So I've transitioned Spaceman Memories into a 3D pixel art game and I'm making it with #UnrealEngine. Anyways, I'm having lots of fun with it, this is the character controller I build using PaperZD.

#indiegame

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Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

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Here's more incredible art that Jolters made for #GameJoltColors25!

There's still time for YOU to enter!

Artists and posts linked 🔽

So I've also been working on some assets to transfer the 2D look of the game into the 3D realm in #UnrealEngine. I've been working with a software called Crocotile3D which is directed towards 3D modeling with tilesets. Just testing this old HUD BTW.

A sneak peek of Spaceman Memories, my solo made JRPG. I recently released the first gameplay trailer so I'm very happy about it! You can wishlist it on Steam if you like it! https://store.steampowered.com/app/2354580/

#indiegame #pixelart

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

A potential publisher said the game's artwork would look better if i zoomed out the camera of the topdown view. I concluded that he was right so now I am using 14 pixels per Unit instead of 16 on the Pixel Perfect Cinemachine Camera on Unity.