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Spaceman Memories
2 years ago

I've been working on implementing a water environment in which the player could walk. The code I am using is very similar to the one I am using for the tall grass. Also the SFX is a recording of water with a 16 bit downshift bitcrusher on Logic Pro X.




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Once a moment has passed, it is gone forever except in our memories 🚞

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#pixelart #cozygaming #indiegame #indiegamedev #unrealengine

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#indiegame #pixelart