Next up
A custom time control system for #UnrealEngine. Footage shows all time slowed down, then later only Enemy & Environment time slow being toggled.
Time can be categorized and put into a hierarchy for an unlimited level of control. #gamedev
The slide was FAKED in the trailer! But it is now a real slide that properly functions. Woosh!
Parallax layer system progress. Smooth scrolling options are here!
Still more to do, but it's mostly convenience and development options remaining. #megaman #gamedev #unrealengine
ANNOUNCEMENT for Mega Man the Rulers of Space
Debug 'kill all loaded enemies' on R1 lol.
It's a test of my "Shared Event Asset" system concept for #UnrealEngine.
It might not mean much to most people, but it could help make Events much easier to setup. Technical details in replies.
Started working on the Parallax Scrolling system. VERY basic so far, but the core concept seems to work.
(You can now better see our shadow effects at work though!)
2 comments