10 months ago

"i have come here to chew bubblegum and kick ... ... and i'm all out of bubblegum"

... and there's been a lot of kicking today due to writing and testing the code...




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Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.

Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.

#pixelart #gamedev #optimization

Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(

#raylib

animating my forever wip

After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Triggering attack animations. It's still missing so much though 🥲

Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD