1 year ago

"i have come here to chew bubblegum and kick ... ... and i'm all out of bubblegum"

... and there's been a lot of kicking today due to writing and testing the code...




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I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.

Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.

Triggering attack animations. It's still missing so much though 🥲

Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?

Some trees for my game in #blender

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

My brower-playable demo of 8-bitBot is now available on itch: https://zet23t.itch.io/8-bitbot - it is an easy to pick-up cozy programming puzzle game!

#puzzlegame #cozygame

Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!

Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?

UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD