1 year ago

"i have come here to chew bubblegum and kick ... ... and i'm all out of bubblegum"

... and there's been a lot of kicking today due to writing and testing the code...




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Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.

After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.

UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD

Here's more incredible art that Jolters made for #GameJoltColors25!

There's still time for YOU to enter!

Artists and posts linked 🔽

Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.

Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(

#raylib

Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!

Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.

#gamedev