Next up
Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.
Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!
UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD
HAM: The Game launched today!
It's a chaotic co-op factory management game where you and your friends struggle to fulfill endless orders while everything falls apart around you.
Wishlist and learn more: https://bit.ly/HamTheGame
My brower-playable demo of 8-bitBot is now available on itch: https://zet23t.itch.io/8-bitbot - it is an easy to pick-up cozy programming puzzle game!
Queen Bee
Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.
Triggering attack animations. It's still missing so much though 🥲
Mastery cloaks in Eterspire. What other ones should we add? We're thinking of a boss one that you can get when you defeat all bosses an X amount of times.
Some trees for my game in #blender














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