2 years ago

I have developed a system for tattoo's as well but it's still in (WIP) you can add any tattoo you want from the internet, and place it anywhere you want on your character, it can be : Scaled, Rotated, Moved, Duplicated you can have as many as you want!




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(#MapDesign #ScriptsDevelopment) I want to showcase everyone how i do my maps, can by any size any shape i wanted to, my PCG tool generate all the stuff i need rest is history Hope you like this video, Thank you so much for 700+ Followers !!

(#Gameplay #Snow) First time placed character on a map, and a snowy one, and showing off some of the traits, example when your character feel extreme cold, getting tired of walking and he want to do his needs, and many, many more to come stay tuned!

(#GamePlayVideo #NewVolumetricLights) I've posted a pictures of new volumetric lights I've been working on using Niagara on UE5, and in this video I showcase them at run-time, hope you like it. And most importantly I officially added map to my game!

Quick peek at my loot to equip flow. Open chest, grab gear, drop it straight into your hands. Still early, but the core is solid and works with both controller and KBM. More polish coming soon.

(#New #Map #Testing) I've updated and resize the map-scale 8x Times since last time just to see how much my PCG tool can handle it, on top of that now map uses Word-Partition set-up and the performance are sky-rocketed gain about 4x times the performance

Lockdown is free for a while

Sale ends on Dec 16th

You can claim it here https://jangomango2001.itch.io/lockdown

(#Update #VolumetricLights) I've developed new volumetric lights for my game, using UE5 Niagara system, to add more realistcity to the game and feel more alive. They are animated as well so they feel like they are made out of dust. Video Coming Soon!

(#Update #Movement #Combat #Weapon #WIP) This is work in progress weapon system in "#TheZExperiment" Game, I showcased I little bit of interface but as an early stage everything will be completely changed and made to looking nice and fit the game itself.

This is a video from 3 months ago, when we tried to change our art direction, make our protagonist taller. The game feel is better! The UI elements are still placeholder.

#gaming #pc #pcgaming #actiongames #actionadventure #unreal #unrealengine5

(#MapUpdate #WorldPartition) I've Update the visuals added weather effects and more to the game, and on top of that, I've created world-partition setup for foliage, so I can optimize the game as much as possible so everyone can play it.