
i improved the anim trail effect for the sword, finally it doesn't look like Springtrap is a Jedi or anything, what do you think about the new anim trail effect?
#fnaf #fivenightsatfreddys #hackandslash #action #fnaffangame #springtrap #unrealengine5
Next up
finally its done
check out the trailer for this fangame, not sure if i will release it now or wait until halloween i will think about it
hey i've been reworking the combat in my Hack & Slash game - Survive and Slash, do you think i've made the combat too fast? i've made it a hybrid lock on system similar to what i did with my FNAF Fan Game After The Fire
i added perfect dodgin to my game/main project Survive and Slash, finally returning to this game after month long break (also fixed an annoying bug yesterday)
a model of an M16A1 that i made a few months ago, i still havent finished it cuz i do wanna add it to my game at some point so in the future i can retopologize and bake normals etc... but the base shape with all details is pretty much done...
This week's Fan Art Friday celebrates Five Nights at Freddy's! Accept the quest in your quest log to get started.
ok so i added sliding to my game and im honestly suprised that it actually works pretty much fine without any bugs or issues
i started working on hand to hand combat... Suplex WIP
so far i added the default combo for the ground and the forward/backward attacks for both ground and air, i wanna add the default combo for the air and also many delayed combos
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
i reworked the effects for the perfect evade and made a new animation for the ground perfect evade
also changed how the "lock-on forward" move works, if the enemy is in air the player will do the wheel move otherwise the player will do the long dash move
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