4 years ago

I'm making a new AREA 78 in the form of a remake AREA: 78 Ultim Edin(Kriege) or AREA: 78 Ultimate Edition and Kriege is a fantasy language. and believe me it's gonna be good cause I experimented with splash screens, better graphics,

#AREA78 #AREA #78


and more detailed player models. I will also be combining the knowledge I gained from DoA to put more than one enemy in! There will also be furniture. and it will be divided into chapters where the game will tell you your on a new chapter unlike previous games in the series.

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31: Enemy counter and different animations depending on what state you're in.

34: New VFX, some model changes, a new enemy, gibs, new sword effects, finally got a radar working. Working on better level design, and now I need to improve performance, again... Oh and a cutscene camera for melee crits, melee is the only way to heal.

28: Added some more VFX and SFX, working on making a melee attack, you build up momentum now, new enemy type, an anti-air enemy, it can't really hit you on the ground unless you're far away, but if you're in the air you're in it's sights.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.

My game in 50 seconds #indiedev #Gamedev #steam

32: Sword slash decals, model changes, font changes, and

35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.

We’re teaming up with Neowiz to support developers with a narrative game jam!  The jam kicks off October 31 in the Game Dev community, so join the community and assemble your team: https://gamejolt.com/c/gamedev

33: The return of the Martyr pistol, added weapon switching(Z), added aiming and a rangefinder(RMB), changed the 'sword' keybind to (F) and the 'dodge' keybind to (ALT).