
I'm trying to make punches im my game more satisfying. Here's progress so far
Next up
As an experiment, we added the Force skill! It can be used in combat and for Rocket Jump to travel long distances. We want the skill to be used not only in combat, but also to work for parkour. We also added new punch animations.
When you wake up and do not understand where you are. Start hall in the Prison of Souls.
Float like a butterfly, sting like a bee!
Everything is Crab is the animal evolution roguelike.
Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.
Play the Next Fest demo: https://bit.ly/EverythingIsCrab
Complete EIC-inspired quests!
We added a dash so that the player can dodge the attacks and save himself if the enemy pushed him into the abyss
Happy Devruary! Devruary Day 23 celebrates @danimarti ![]()
! They're the 3D artist and game dev behind Lobo, Meteor Shower, and Crumbling World. We also have a question for the devs of Game Jolt: What kind of feedback helps you most?
It's Highnoon, baby! This Ultimate ability will help you deal with a formidable group of opponents quickly and in style! What do you think of the idea?
In Running Rogue will win only the most agile and skilful!
Running Rogue celebrates Christmas! Harlem Shake is back in style!
The Running Rogue team wishes everyone a Merry Christmas! Expect updates and releases in the new year!
















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