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I'm trying to make punches im my game more satisfying. Here's progress so far
As an experiment, we added the Force skill! It can be used in combat and for Rocket Jump to travel long distances. We want the skill to be used not only in combat, but also to work for parkour. We also added new punch animations.
We added a new skill – Skyfall. All undead await death from the skies! Update soon!
When you wake up and do not understand where you are. Start hall in the Prison of Souls.
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
We added a dash so that the player can dodge the attacks and save himself if the enemy pushed him into the abyss
Float like a butterfly, sting like a bee!
Seal Island Intro! For #ScreenshotSaturday!
In Running Rogue will win only the most agile and skilful!











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