I made a game-play teaser video for It's a Cube! How did I do? Any suggestions/feedback for the trailer?
Next up
Many Improvements to the main menu, and I added a floor texture and improved the level behind the cube!
I've updated the UI and HUD in It's a Cube! I think the HUD especially looks a lot nicer now, and I'm especially proud of that, but I've also made changes to the main menu. I've also finished the statistics screen I was working on last weekend.
I made some updates to the hints system! Now it reads from the message hub to determine when to show hints and the hint texts now come from the lang system I wrote yesterday. This simplified my the hints handling algorithm A LOT from what it used to be!
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!Â
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Oh yeah, also, I updated that algorithm for dash handling I shared yesterday so I can set the dash duration via the inspector window!
The Rat
Today I added a glimmer effect on the ground that plays when you score! I think it looks really nice and I wanted to share!
The beetle shell is now fully VISUALLY implemented! Next thing on my list is a unique sound for Hensen equipping it.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
I updated the algorithm that handles the timer gradually decreasing as the game progresses! Before, it would decrease by 1 second when the player scored certain amounts, but now it gradually decreases according to a multiplier each round.











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