I made a little 1-bit puzzle game over the last two days. Kind of a mash-up between Tetris and Match-3. It's meant to be relaxing and not super hard.
Have a play of it here: https://gamejolt.com/games/citydrop/633386
Next up
Views successfully wrangled in HTML5. Now to actually start implementing mechanics...
So I've been creating an extended version of my #OperaGXGameJam entry (play it here: https://gamejolt.com/games/wifinitespace/637900) and...well, here's some procedurally generated asteroids you can mine for minerals...
And now there's an information desk. See what active tasks you have and all the information you need about them, as well as a few stats relating to the ship and players.
You can't see them and they can't see you until they're in your LOS. Step 1 in adding enemies to Wifinite Space is complete (Step 2 is everything else).
Play the #OperaGXGameJam version here: https://gamejolt.com/games/wifinitespace/637900
Engage!
He died doing what he loved...Refilling the ship's oxygen supplies...
Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.













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