3 years ago

Views successfully wrangled in HTML5. Now to actually start implementing mechanics...




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Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.

And now there's an information desk. See what active tasks you have and all the information you need about them, as well as a few stats relating to the ship and players.

You can't see them and they can't see you until they're in your LOS. Step 1 in adding enemies to Wifinite Space is complete (Step 2 is everything else).

Play the #OperaGXGameJam version here: https://gamejolt.com/games/wifinitespace/637900

IT'S FINALLY HERE!

First mechanic "implemented"...thisisfine.jpg

The NPCs in Weefager are full of charm and are very important for uncovering the game’s deep lore! If you love Weefager, be part of it by joining the Kickstarter pre-campaign!

https://t.co/kDqjgqs2UU

Anyone feel like checking out my Opera GX Jam submission? Would be swell to get a few more eyeballs on it =)

https://gamejolt.com/games/wifinitespace/637900

#operagxgamejam

A mock-up of a concept I'm toying around with in the back of my head.

I've a few more screens with finished foreground layers yet!

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170