4 years ago
Views successfully wrangled in HTML5. Now to actually start implementing mechanics...
Next up
A mock-up of a concept I'm toying around with in the back of my head.
Implemented another event type. Only three more to go and the events are complete...
He died doing what he loved...Refilling the ship's oxygen supplies...
Engage!
First mechanic "implemented"...thisisfine.jpg
And now there's an information desk. See what active tasks you have and all the information you need about them, as well as a few stats relating to the ship and players.
Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.
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