Views successfully wrangled in HTML5. Now to actually start implementing mechanics...
Next up
He died doing what he loved...Refilling the ship's oxygen supplies...
Engage!
Implemented another event type. Only three more to go and the events are complete...
A mock-up of a concept I'm toying around with in the back of my head.
You can't see them and they can't see you until they're in your LOS. Step 1 in adding enemies to Wifinite Space is complete (Step 2 is everything else).
Play the #OperaGXGameJam version here: https://gamejolt.com/games/wifinitespace/637900
Anyone feel like checking out my Opera GX Jam submission? Would be swell to get a few more eyeballs on it =)
https://gamejolt.com/games/wifinitespace/637900
Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.













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