Views successfully wrangled in HTML5. Now to actually start implementing mechanics...
Next up
Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.
And now there's an information desk. See what active tasks you have and all the information you need about them, as well as a few stats relating to the ship and players.
You can't see them and they can't see you until they're in your LOS. Step 1 in adding enemies to Wifinite Space is complete (Step 2 is everything else).
Play the #OperaGXGameJam version here: https://gamejolt.com/games/wifinitespace/637900
IT'S FINALLY HERE!
First mechanic "implemented"...thisisfine.jpg
Anyone feel like checking out my Opera GX Jam submission? Would be swell to get a few more eyeballs on it =)
https://gamejolt.com/games/wifinitespace/637900
A mock-up of a concept I'm toying around with in the back of my head.
I've a few more screens with finished foreground layers yet!
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Wishlist Mainasutto now on Steam!
Engage!
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