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235
2 years ago

I setup shooting for Buster and Hand! It's more rare now but Mega Man used to shoot from his hands often.

You can see the Runtime List system tracking actors in the debug. This will be important for the "3 shots on screen" rule.

#UnrealEngine5 #MegaMan




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I went looking for custom Steam images for SteamOS Devkit Client, but there wasn't a satisfactory Grid for it, so I made one

https://www.steamgriddb.com/grid/607445

Simon SCVIV sprite rip coming along.

Enhancements to the After Image system are working good. It accepts Palette Sprites now, among all sorts of other features. 🌈 #UnrealEngine #gamedev

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I'm feeling very bad this week so there may not be many updates on things.

Last week I did boost the efficiency of Mega Man Rulers of Space prototype by like 15%!

Still working on the Simon and Nathan sprite rips. Simon is almost done I think.

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

HOW TO Configure 'Free Camera' on Right Stick for Mystical Ninja Starring Goemon PC Port 👇 (Works on SteamDeck too!)

More progress on Simon Super Castlevania IV sprite rip.

When Dr Wily goes HARDSTYLE

Rip rip rip. More ripping for Simon, Super Castlevania IV.