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2 years ago

I somehow just made a lore-accurate no-clip mechanic. Posting a recording soon.




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No-clipping mechanic

2/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Yesterday, I did a "Try Not To Laugh" stream on my YouTube where every time I laughed, I added whatever my chat wanted into the game. So here it is. "Sugus"

Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)

Added proper window jumping and swearing when the Neighbor is in hunt mode

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

Just a regular development screenshot. Nothing to see here.

1/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)