2 years ago

I think I should rip all the Flooring out of my game...
They're objects, and I don't think they need to be.


All I need is to store a value in a grid, I can then use my lookup system to get the correct sprite to draw after the ground has been drawn.

I might be able to get away with adding decimals to indicate which sprite frame to draw, so you can still have different patterns.

If not, I can store arrays in the grid instead, then I can skip the lookup and just have; grid[# x,y] = floorType,sprite,frame instead. Which is basically what I do for my ground when there's an overlay (although with that it's 2 separate grids, one for the base ground tile and one for the extra info).

I can keep things like faster movement over flooring and buildings needing them by checking the grid coordinates instead of doing a collision check.
It's funny how scared I was of grids when I first started making this (the documentation hammers home that point) and now I'm using them for a bunch of stuff

Heck this would save me having to do adjacent checks when placing floor to see if there needs to be an end piece, since the end will automatically be drawn over because draw priority works topleft to bottom right.

Means I can't have the building placement effect though. I couldn't get the tween system to work with array values, so one nested in a grid is probably out too.

Can do the same with Roofing too...then I can skip drawing the roof if the grid x/y is z distance to player....

edit; actually depth probably wont let roofing work



0 comments

Loading...

Next up

Reworking the culling system so The Underground and the Caves uses a chunk system like the Island

Progress post should be up later once I can get on the computer to get at the gifs

Charged Sticker Appreciation Post! Thank you so much for your support in November, I truly appreciate it I hope you're all keeping well and having an awesome December so far!

Please look after yourselves out there, and keep being awesome!!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

WOOP!

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Happy December everyone! How is the year almost over already?!?!

I hope you're all doing well and having a great December!

Ok, now what did I get done in November?

https://www.patreon.com/posts/144837408

Had to do a full rework of the NPC Culling System, and now Goblins can use stairs again! Huzzah!

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Boom, shake shake the room!