1 year ago

I think that's it?

Culled NPC's seem to be moving ALMOST the same speed as Unculled ones.

They actually move slightly faster, but I can probably use value-1, or multiply by 10, round, then div 10 to reduce the decimal count.




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I wish I had more to show recently but I've been taking it easy over the holidays and what I have been working on is just optimisations which doesn't translate to gifs so well

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#Devruary