I've been working on a metroidvania style game, and I'm mixed. I want to have crouching play a part in the game, but I'm not sure whether to use the classic morph-ball method, or do something else.
Next up
After 2 straight days of work, I finally got door collision working! This took way too long, and I want to lay down.
I was just working on making a clinging enemy, and as soon as I saw this, I knew I had to share it.
Good news, I've decided to stop being dead long enough to put something together! I'll see you tomorrow (or I guess technically today, since in my timezone, I'm posting after 12(I'm very tired))
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
You guys have waited long enough, so, after 2 weeks, it's post #6, where I will be revealing this mysterious bottle of A1 sauce. While it's not in the current build of the game, it will be in the full demo. As for what it is..... take a guess.
I've been working on a new project that is heavily inspired by the 2D Metroid games. This is just a few aspects of the current build I have. What do you think?
Project Savior 0.3.0 is finally nearing release! See article for details!
New Project Announcment!










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