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3 years ago

I'VE FINALLY DONE IT. A ROOM GENERATION SYSTEM THAT DOESN'T LEAVE ANY ROCK UNTURNED. NO MORE BLOCKED OFF AREAS. NO MORE RESETTING. NO MORE!!!! :DDDDDDDD




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The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

Predator/prey AI concept

Yesterday, I did a "Try Not To Laugh" stream on my YouTube where every time I laughed, I added whatever my chat wanted into the game. So here it is. "Sugus"

Trophies are now implemented :)

1/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)

No-clipping mechanic

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)