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Your Backrooms
3 years ago

I'VE FINALLY DONE IT. A ROOM GENERATION SYSTEM THAT DOESN'T LEAVE ANY ROCK UNTURNED. NO MORE BLOCKED OFF AREAS. NO MORE RESETTING. NO MORE!!!! :DDDDDDDD




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WIP title screen "play" animation

Trophies are now implemented :)

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Predator/prey AI concept

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No-clipping mechanic

Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

1/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)