Loading...
23
2 years ago

I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com




2 comments

Loading...

Next up

Dare to reach the end of the corridor?

Steam: https://bit.ly/3QgMCYA

When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

Don’t trust anything that grows here...

Grappling hook + timing = successful entrance

Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj

STEAM SUMMER SALE 2025! 35% OFF

#UnderwaterDiving 1.0.8 BUILD 21

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20250630

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

Thanks for showing your support y'all!