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23
2 years ago

I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com




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Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

Causing an alarm

The Obsessive Shadow Remake is OUT NOW!!!!

Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184

A New Screnshot From My Friend Klawf

We went upstairs and found an onix.

When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).

Thanks for showing your support y'all!

Here's a picture of the map.

As you can see, the first area is gigantic.

The Pokémon's locations may still change, but most will stay the same.

But don't forget, there's also a day/night cycle and weather in the game.

Game link https://gamejolt.com/games/Boundless-wildss/1058216

Dare to reach the end of the corridor?

Steam: https://bit.ly/3QgMCYA