
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com
Next up
Thanks for showing your support y'all!
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
The Hive - Infestor
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
NEW GAME! Just made a movement system! I want to keep adding to it! (Don't mind me in the corner )
I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.
Causing an alarm
Isekai Rift Underwater Cave Level 1.2!
It looks peaceful... but trust me, there's trouble lurking in those shadows.
Things are heating up—and this is just the beginning of the journey!
Do you like the vibe? Stay tuned to see what's next!
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