
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com
Next up
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.
I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.
#UnderwaterDiving 1.0.9 BUILD 22
You are an underwater diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20260301
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/
Grappling hook + timing = successful entrance
AAH! SPIDERS!
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
#GrottoEscape DEMO PROTO 0.20.0 RELEASE
Follow and wishlist on #Steam:
https://store.steampowered.com/app/3433190/Grotto_Escape/
A DEMO will be available for the Steam Next Fest in February 23, 2026.
Grotto Escape will be released in March 2026 on Steam.
Watch a WIP Gameplay 20260305
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj











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