
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com
Next up
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
Causing an alarm
I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.
You can't leave Sharkdwell without taking some goods to trade out there! ๐
โข Algae Soup part of seafolk balanced diet. โข Musical Conchs you can listen to. โข Mechanical Legs used by sharks to walk on land.
Which one of these would you stock up on first? ๐
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
Gig Crawler is part of the Steam Debut Festival!
Come wishlist us!
https://store.steampowered.com/app/3563000?utm_source=GameJolt&uโฆ #steam #debutfestival #gamedev #indiedev #wishlist
Thanks for showing your support y'all!
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj
Weโre thrilled to announce that our #indiegame - Hank: Drowning On Dry Land - has been selected for #PAXRising at #PAXWest2025!
๐นย Booth #825 (PAX Rising Section)
๐ August 29 โ September 1, 2025 | Seattle Convention Center
๐ฎย Exclusive #Demo
Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.
2 comments