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23
2 years ago

I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com




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Grappling hook + timing = successful entrance

Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj

This is what happens when rhythm meets the dungeon crawl. Welcome to GRIDbeat!

#indiegame #rythmgame

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

There's a developer debate over what color the decorative rim around the Crystal Stable interiors should be.

Which color for the background border looks best?

#monstertamer #gamedev #pixelart #feedback

Causing an alarm

Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184

It costs $0.00 to support a rhythm action dungeon crawler game.

#indiegame #gaming #actiongame

When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).