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23
2 years ago

I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com




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Dare to reach the end of the corridor?

Steam: https://bit.ly/3QgMCYA

Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

Title art

I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.

Day 10 of Making My Indie Game!

Grappling hook + timing = successful entrance

Causing an alarm

Happy Friday the 13th, 6 days remain ;) (Video by: @ArchoyDorn )

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj