Loading...
23
5 months ago

I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com




2 comments

Loading...

Next up

Thanks for showing your support y'all!

Causing an alarm

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj

Art from the next upcoming demo

'Sweeping the deck' with stealth...

Steam page: https://t.co/VpjYzqyhHH

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.