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23
1 year ago

I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com




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I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj

Thanks for showing your support y'all!

Help wanted!

Voice actor (Spanish)

More information in the article

Grappling hook + timing = successful entrance

Help wanted!

Animator

More information in the article

When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).

Dare to reach the end of the corridor?

Steam: https://bit.ly/3QgMCYA

Another update for the hack and slash adventure in a rusted bizarre post-apocalyptic world! It's a short game, come play and invite your friends for multiplayer! https://gamejolt.com/games/rustedheartscrusade/966042

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.