
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com
Next up
Grappling hook + timing = successful entrance
Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.
Causing an alarm
#Devruary Day 2 my first game is this funny chicken jockey game which my friend gave the idea for! 
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj
#GrottoEscape PROTO 0.7.0 WIP
Follow and wishlist on #Steam:
https://store.steampowered.com/app/3433190/Grotto_Escape/
A DEMO will be available for the Steam Next Fest in February 2026.
Grotto Escape will be released in March 2026 on Steam.
Watch a WIP Gameplay 20260203
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
#UnderwaterDiving 1.0.9 BUILD 22
You are an underwater diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20260204
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/
Thanks for showing your support y'all!











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