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23
2 years ago

I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com




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Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184

Dare to reach the end of the corridor?

Steam: https://bit.ly/3QgMCYA

Grappling hook + timing = successful entrance

A routine investigation leads to a village of blood rituals and violence.

Every step forward makes survival harder.

Will you make it out alive? #indiegame #gamedev

When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).

You can now pick your own music to play in Void Step! And the environment reacts dynamically to it.

Currently focusing on Custom level generation and level creator, I need to make it as good as possible.

Hope you guys like it!

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

Thanks for showing your support y'all!

#GrottoEscape PROTO 0.7.0 WIP

Follow and wishlist on #Steam:

https://store.steampowered.com/app/3433190/Grotto_Escape/

A DEMO will be available for the Steam Next Fest in February 2026.

Grotto Escape will be released in March 2026 on Steam.

Watch a WIP Gameplay 20260214

Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.