
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj
Next up
Thanks for showing your support y'all!
When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).
Causing an alarm
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.
Say hello to Jon π¦ππ₯ͺ
Late-night sandwiches are his thing.
So are cavities, probably. ^^
Got a guess what else heβs into?
Get to know himπhttps://store.steampowered.com/app/2560100?utm_source=GameJolt
8 comments