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522
2 years ago

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj




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I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

Grappling hook + timing = successful entrance

Causing an alarm

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com

We’re teaming up with Neowiz to support developers with a narrative game jam!Β  The jam kicks off October 31 in the Game Dev community, so join the community and assemble your team: https://gamejolt.com/c/gamedev

Dare to reach the end of the corridor?

Steam: https://bit.ly/3QgMCYA

Thanks for showing your support y'all!

Jet Jet Jet πŸ•ΊπŸ’¨

βž” Wishlist Hoomanz! on Steam & play the demo! Link in bio πŸ”—

Play as Shoo, guardian of Planet Erf with a hidden dual nature, in a cozy stealth-adventure to scare away all the invading Hoomanz!

#hoomanz #cozygame #jet2holidays #steamwishlist

I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.