
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
Next up
Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj
Grappling hook + timing = successful entrance
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
The Obsessive Shadow Remake Release Date Announcement!
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com
Thanks for showing your support y'all!
Guys let me introduce to all of you my new videogame: Kira Vs Akira. A silly volleyball game about Cats! and my first Unity game. You can download it now for free! (obviously).
Causing an alarm











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