
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
Next up
I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com
Causing an alarm
The Obsessive Shadow Remake is OUT NOW!!!!
Thanks for showing your support y'all!
A New Screnshot From My Friend Klawf
We went upstairs and found an onix.
When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).
Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.
Hey! Wanted to showcase a bit of the new game I'm making. It's very early! Currently testing some mechanics before starting to build the level. It's being pretty fun so far! 
#indiegame #horror #unity3d #gamedev #horrorgame #videogame #retro #ps1 #psx
Grappling hook + timing = successful entrance










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