2 years ago

Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184




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Causing an alarm

Dare to reach the end of the corridor?

Steam: https://bit.ly/3QgMCYA

When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).

Yes, we're real! And you can give us a high five irl 😆

We're at OMG Gaming Festival in Wrocław, Poland - look for a big Hank roll-up out there. See you!

#gamedev #indiegame #event #irl #gaming

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

#NinjaScroller 1.61.8 BUILD 49

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging Pixel Art #ActionRunner game with a Retrogaming vibe

Watch 30s of #Gameplay 20260413

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj

#GrottoEscape DEMO PROTO 0.43.0 AVAILABLE

Follow and wishlist on #Steam:

https://store.steampowered.com/app/3433190/Grotto_Escape/

Grotto Escape will be released in April 2026 on Steam.

Watch a WIP Gameplay 20260412

Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.