2 years ago

Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184




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Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj

I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com

Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.

3 days remain! (Video by DaBoiDownUnda)

Causing an alarm

#GrottoEscape DEMO PROTO 0.26.0 AVAILABLE

Follow and wishlist on #Steam:

https://store.steampowered.com/app/3433190/Grotto_Escape/

Grotto Escape will be released in March 2026 on Steam.

Watch a WIP Gameplay 20260316

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.

Doodle Rework and More! Version 0.13.3 is Live!

Dare to reach the end of the corridor?

Steam: https://bit.ly/3QgMCYA