
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
Next up
Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.
Grappling hook + timing = successful entrance
#Devruary Day 2 my first game is this funny chicken jockey game which my friend gave the idea for! 
When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).
I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.
Causing an alarm
#GrottoEscape PROTO 0.7.0 WIP
Follow and wishlist on #Steam:
https://store.steampowered.com/app/3433190/Grotto_Escape/
A DEMO will be available for the Steam Next Fest in February 2026.
Grotto Escape will be released in March 2026 on Steam.
Watch a WIP Gameplay 20260203
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.










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