
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
Next up
Causing an alarm
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj
Alone Studio : turn on ink machine is Now download on gamejolt!
Grappling hook + timing = successful entrance
#yumenikki Monoko, a quick, agile character with a lot of potential! Those who love to SPIN and ROLL, love Monoko. Follow for more Somnilithe!
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.
День 1 : написал 5 страниц дизайн документа в котором говорится, что за игра и первая сюжетная ветка закончена. Далее осталось написать ещё 2 и нарисовать карты взаимодействия сюжета игры
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