
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
Next up
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com
Causing an alarm
Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
The Rogue of Nexus - Version 1.1.3 and Steam Scream Fest
Night is coming and darkness gets more creepy...
That's even more true when Halloween is around the corner.
40% discount, join this spooky night!
Check the full changelog:
https://store.steampowered.com/app/3417340/The_Rogue_of_Nexus/
When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj
Dead by Unity | News | 1v1 Compilation | Big Announcement
Watch here: https://youtu.be/IjYZGsQ9WUw?si=jf_zqMOuJZP5Ikoc
Thanks for showing your support y'all!










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