
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
Next up
Thanks for showing your support y'all!
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
Live Action Short film Adaptation!
Causing an alarm
Inspired by real cult rituals, Cult of Blood is a survival horror where a police officer is trapped in a village ruled by a blood cult and their queen.
Fixed cameras, scarce ammo and brutal bosses set the tone.
Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj
The Hive - Evolve alien bugs with DNA. ➤ https://gamejolt.com/games/TheHive/255022
When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).










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