2 years ago

Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184




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When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).

Thanks for showing your support y'all!

Dare to reach the end of the corridor?

Steam: https://bit.ly/3QgMCYA

Gun on my new OLED monitor for dead waters

Game: https://gamejolt.com/games/deadwater/1016100

Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.

My first small indie game. Lamps - game where you need to relax and just enjoy. Try it, you'll like it.

Absolutely free!!

А ещё доступно на русском языке!

:)

Cкачайте и оцените! Download: https://gamejolt.com/games/lamps_game/1021626

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj

Grappling hook + timing = successful entrance

FROSTMARE MENU PROTOTYPE What do you think about how it looks? I'm waiting for your comments. Love you guys <3

I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com