2 years ago

Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184




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Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj

Grappling hook + timing = successful entrance

We're so back! This is the year, team. Rose and Locket will be launching! Thanks for all your support here, I'll try to keep this page updated as we head towards release

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

The Obsessive Shadow Remake Release Date Announcement!

I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com

Thanks for showing your support y'all!

Guys let me introduce to all of you my new videogame: Kira Vs Akira. A silly volleyball game about Cats! and my first Unity game. You can download it now for free! (obviously).

Causing an alarm