2 years ago

Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184




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Dare to reach the end of the corridor?

Steam: https://bit.ly/3QgMCYA

Thanks for showing your support y'all!

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

Live Action Short film Adaptation!

Causing an alarm

Inspired by real cult rituals, Cult of Blood is a survival horror where a police officer is trapped in a village ruled by a blood cult and their queen.

Fixed cameras, scarce ammo and brutal bosses set the tone.

#gamedev #indiegame

Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj

The Hive - Evolve alien bugs with DNA. ➤ https://gamejolt.com/games/TheHive/255022

When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).