
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
Next up
I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.
Grappling hook + timing = successful entrance
Causing an alarm
Cult of Blood will be featured at the GIG Showcase organized by GELIUS. Streaming live on January 5th, 2026 at 7 PM CET on YouTube. #indiegame #gamedev
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
Happy 2026 everyone, and as the first post of this year I will post these 2 server models.
Thanks for showing your support y'all!
Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.
Take a look at all your Battle Gem Pony facts & figures on the Stats screen! (Here's a snapshot of what the menu looked like in 2015 vs now 📸)
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com










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