
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
Next up
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj
Thanks for showing your support y'all!
Update 1.307: The Swarm Is Back https://gamejolt.com/games/TheHive/255022
I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.
Beary woke up today and chose violence
RBA 1.0 releases Jan 27th 2026 on Steam, Xbox, and Epic! #videogames #indiegame #indiegamedev #gamedev
Grappling hook + timing = successful entrance
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
#UnderwaterDiving 1.0.9 BUILD 22
You are an underwater diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20251209
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/










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