2 years ago

Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184




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I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.

Dare to reach the end of the corridor?

Steam: https://bit.ly/3QgMCYA

The Obsessive Shadow Remake Release Date Announcement!

Causing an alarm

Note examination is working perfectly. You can now rotate and get a close-up look at everything you find. Thoughts on how it looks? #gamedev #horror

I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com

Grappling hook + timing = successful entrance

Guys let me introduce to all of you my new videogame: Kira Vs Akira. A silly volleyball game about Cats! and my first Unity game. You can download it now for free! (obviously).

When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).