
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
Next up
Causing an alarm
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.
Title art
Grappling hook + timing = successful entrance
Thanks for showing your support y'all!
Happy Friday the 13th, 6 days remain ;) (Video by: @ArchoyDorn
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When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).











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