2 years ago

Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184




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Causing an alarm

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.

Title art

Grappling hook + timing = successful entrance

Day 10 of Making My Indie Game!

Thanks for showing your support y'all!

Dare to reach the end of the corridor?

Steam: https://bit.ly/3QgMCYA

Happy Friday the 13th, 6 days remain ;) (Video by: @ArchoyDorn )

When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).