
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
Next up
Grappling hook + timing = successful entrance
I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
This is my survival horror game that uses fixed camers and modern tank controls. #indiedev
Causing an alarm
Hi gamejolt, its been awhile. We are still working. RBA 1.0 Releases Jan 27th 2026. Soon to be available on GameJolt and Steam.
Thanks for showing your support y'all!
When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).
#NinjaScroller 1.61.8 BUILD 49
With DOUBLE JUMP & QUICK FALL ATTACK!
A challenging Pixel Art #ActionRunner game with a Retrogaming vibe
Watch 30s of #Gameplay 20251124
Available on #Steam:










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