
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
Next up
Causing an alarm
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj
Thanks for showing your support y'all!
Grappling hook + timing = successful entrance
Happy Friday the 13th, 6 days remain ;) (Video by: @ArchoyDorn
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I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.
Ah well. It's been eight months or so since the last upload here, which means you get another spoonful of content. Recently I have done the impossible at last: finished a character design! Two of them, actually. Oh, and I wrote a silly shader. Enjoy.
When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).











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