2 years ago

Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184




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When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

Dare to reach the end of the corridor?

Steam: https://bit.ly/3QgMCYA

This is what happens when rhythm meets the dungeon crawl. Welcome to GRIDbeat!

#indiegame #rythmgame

Thanks for showing your support y'all!

There's a developer debate over what color the decorative rim around the Crystal Stable interiors should be.

Which color for the background border looks best?

#monstertamer #gamedev #pixelart #feedback

Causing an alarm

Grappling hook + timing = successful entrance

Starting with a short tutorial. One day I'll make it skippable!

#indiegame #indiedev #gamedev

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj