1 year ago

Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184




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I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

Dare to reach the end of the corridor?

Steam: https://bit.ly/3QgMCYA

Causing an alarm

in-game trophy view (you can tell i'm running out of things to show)

I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com

Today’s the day. After 7.5 years of blood, synth, and tears, Resonant Blade is officially out on Steam! What started as a weird idea about sound-based swordfights turned into the biggest project of my life.

https://store.steampowered.com/app/2092270

#pixelart #indiegame

Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.

Thanks for showing your support y'all!

Hey, have you checked Gig Crawler on Next Up Games? If you like it, a follow or like would mean a lot! ❤️ 👉 https://nextupgames.com/games/gig-crawler/ #gamedev #indiedev #nextupgames #wishlist #roguelite #indiegames #coop

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj