I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
Next up
Causing an alarm
Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Thanks for showing your support y'all!
๐ฅณThe Highrise Game Jam has begun! ๐ฅณ
The Highrise Game Jam is where creators come together to craft immersive 3D worlds using Highrise Studio! There are cash prizes! ๐ธ๐ธ๐ธ
Learn the deets here: https://gamejolt.com/c/gamedev/highrisejam
I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.
๐ขThe Highrise Game Jam is Starting Soon! ๐ข
We're gonna kick it off early to give you more time to make your game! Submit a game before the deadline to enter to win CASH MONIES!
Learn when it starts and all the other deets: https://gamejolt.com/c/gamedev/highrisejam
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com
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