6 months ago

I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.




3 comments

Loading...

Next up

Dare to reach the end of the corridor?

Steam: https://bit.ly/3QgMCYA

Thanks for showing your support y'all!

Grappling hook + timing = successful entrance

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

'Sweeping the deck' with stealth...

Steam page: https://t.co/VpjYzqyhHH

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj