2 years ago

I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.




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Dare to reach the end of the corridor?

Steam: https://bit.ly/3QgMCYA

I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com

Grappling hook + timing = successful entrance

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

Thanks for showing your support y'all!

When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).

Say hello to Jon ๐Ÿ‘ฆ๐ŸŒ™๐Ÿฅช

Late-night sandwiches are his thing.

So are cavities, probably. ^^

Got a guess what else heโ€™s into?

Get to know him๐Ÿ‘‰https://store.steampowered.com/app/2560100?utm_source=GameJolt

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj