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59
13 days ago

I've started implementing additional dialogue + quests now, so NPCs can still have things to say, give out multiple quests, and soon... buy/sell items!




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Got the vendor system working! It's just using a flat 'gold' system as currency for now, which might be changed as I polish everything later. Also need to add UI sounds at some point.

Pretty much same as last time, BUT I remade the decision panel with quest reward previews, and selectable reward sets!

The start of questing is now in! Very basic, but it should be able to do all sorts of quests. Need to get the quest log/tracker and quest reward sections in next.

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

I was thinking about having 2 basic attack skills as an adventurer to start with. 1 melee and 1 spell. Might be a bit unusual? But it'd be nice for magic builds to start off with something. (SFX and mana usage still need adjusting).

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

Quest log is done for now! Will be polished at a later date with sfx and features.

Here's a WIP of a new minigame / profession... fishing! Still a few mechanics to iron out and fish to make.

🥳 The Highrise Game Jam is Underway! 🥳

Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)

Learn more: https://gamejolt.com/c/gamedev/highrisejam

UI skills and unlock logic for the starter class is in now. Will polish up the skills to show at a later point!