Game
Lockdown

9 months ago

I was able to get the navigation build time during initial load down to like 3 seconds.

The game runs much smoother now - part of the problem was my approach to finding path for chasing player, alongside navigation invokers


This image has nothing to do with optimization, i just thought of showing my "Elegant Mess"



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Porting Lockdown to UE5

A couple of issues but I think I can work them out

Lockdown UE5 Edition

v1.5

HAPPY BAT'S DAY FOLKS!!!

#HappyBatsDay

#BatNight

A quick sketch of Vamprilla bat , just so it doesn't go unnoticed!

Also Pipistrello is one of the games I remember most playin' like a bat

Patch v1.4 - Linux Release, Survival Mode & Major Changes

Racin' against time to get this ready by tomorrow!

Wish me LUCK! I managed to convince my man to keep my lil' girl!

But it's really HARD!

Censorship is wild rn in my country.

Can't even get on gj properly, and itch.io is just straight up blocked

Anyway, here's Clippy

IYKYK

Adding Power-ups

Only 3 so far (Landmine, EMP, Boost) but I'm gonna work on adding at least 6

the spooky season is near, and nothing is scarier than... overworking yourself!!!

which i may have been doing... oOoOo!

 

a limited-time Penguins On The Job spooky season reward sticker will be available for supporters next month

here's a peek

Quokka - Aussie Cats