Game
Lockdown

4 months ago

I was able to get the navigation build time during initial load down to like 3 seconds.

The game runs much smoother now - part of the problem was my approach to finding path for chasing player, alongside navigation invokers


This image has nothing to do with optimization, i just thought of showing my "Elegant Mess"



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Porting Lockdown to UE5

A couple of issues but I think I can work them out

Vehicle Damage System Overhaul

Now it takes into account the direction of the collision, not just the speed and mass

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Nartonne getting easily flustered in a nutshell:

Insta Deform Plugin

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little vent art

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What did @Mausy see?

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