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Super Mario Bros Lethal Impact
2 years ago

I will not show a lot of the new level.

Mind level will be based on exploration like the ice level(Ice level and the second cutscene will not be playable on the demo), also, the background is just a placeholder, could be replaced later.




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The choices starts on "MIND" level, they will define what ending r ya gonna get.

i guess ya can understand the endings reading them so spoilin alert:

Endings

Royal regret.

Eternal king.

No hero.

Ruins.

Original Sonic sprites (Sonic on Megaman NES style) made by Motorroach

BG made by me :3

Original Tileset made (Green Hill Zone SMB Style) by Jon Gandee

i was kinda bored and wanted to test with physics closer to the SMS ones than the Genesis ones.

Testing a new engine Sonic sprites made by:

Aiman_Daffa The spirit kit

I've finally finished @gamejolt origami logo for @thoro and @CROS <3

#origami #gamejolt #fanart

Now you can play as Luigi(Music and idle r placeholders)

Luigi will be playable on the first 2 levels(will be easy, ik some levels of the 0.1 were frustrating lmao)

I didnt show it, but ya can customize controls (A lot of people hate jump with Z).

Rudolph Richardson!

(From Ghost Eyes)

Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.

Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)

Basil!

I tried out a new rendering style and it took foreverrrr

Also, new watermark! :)

Now the hotkeys are smoother aaaaaand the shovel was a bit buggy, so, when you selected a plant and used the shovel hotkey it only played the shovel sound and didn't change to the shovel, but now it's fixed