So, I figured out how to fix an issue with the buttons not applying the correct theme. Since unfortunately one button still persists showing a dumb icon, I decided to take the UI uniformity a step further and add icons to most of the buttons. Do you think that they look good or do they look bad? Feel free to comment in the comments below.
Next up
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Overhauls on the way.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
A small teaser for the next update.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Jump List returns in the next update.













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