So, I figured out how to fix an issue with the buttons not applying the correct theme. Since unfortunately one button still persists showing a dumb icon, I decided to take the UI uniformity a step further and add icons to most of the buttons. Do you think that they look good or do they look bad? Feel free to comment in the comments below.
Next up
Jump List returns in the next update.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
Something something... Stuff that I worked on.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Done some improvements to the backup system. Even added an icon to let you know that it's working.
Enjoy a nice dish, get a nice buff. What's not to like?
Added achievements. Because why not?
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Overhauls on the way.













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