2 years ago

Impact destruction simulation will make the next update more impressive. #WIPWednesday


Extended Ball Lore_____________________________________________________

throwing_at.gif

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Here we have round 3 the final round, now for the second to last time Click Here if you like this level.

Level 11 Is a more open design, it's supposed to be a calm before the difficult stuff.

Now I need to one more underground level, if you like this design it'd be nice if you could Click Here to give it a view.

After this I can start on some more fun stuff.

Okay it's time for creative stuff again, and just in time for #WIPWednesday

Been working on this all week.

I've finally finished @gamejolt origami logo for @thoro and @CROS <3

#origami #gamejolt #fanart

I Fear collision will still cause trouble but the boxes are working now.

And @SCJE1108 Flip animation was very funny, so I made my own version.

Rudolph Richardson!

(From Ghost Eyes)

I Figured focusing on little easy to understand puzzles(Like in old Lego games) is better than trying to think of an elaborate structure.

My respect goes out to anyone that's made a puzzle game that stuff, is tough.

I Now have data! information to use so I don't hurt myself with confusion.

These are results of the last few weeks, a picture is boring so Gai here will present the information.

Who would have guessed? Another repost :3

Alright! Cool down period has finished, now for the second round.

So Click Here if you think this looks good.

This one is a little different it has more space in an attempt to ease visual information and collision trouble.