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9
10 months ago

Implemented a new Enemy and Sub-Weapon. Adding a little more mechanical variety to my game.


If you wish to keep better track of the game's development, I suggest checking out my discord server or the project's GitHub repo. Either option works, and your choice is thy own.

https://discord.gg/MB75uMs9De

https://github.com/ProarchwasTaken/tld_skirmish

There's also a video you could watch if you wish to see more context, and hear some my personal thoughts as of late.

https://youtu.be/o8dFmldHBlo



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For the past 69 days, I've been working on a new game. This is what I've got done in that amount of time. I'm planning for it to be a small wave-based fighter, where you have to survive against multiple waves of enemies. #tld_skirmish #prealpha

Implemented Sub-Weapons and Morale. Which are both recurring mechanics in the True Human Tribulation series.

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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Check out this sick clip I just hit. (And the new enemy, but who cares.)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

After 7 months and 26 days, I finally finished a game for the first time.

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Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

Made the thumbnail for my game through the use of blender. Not gonna lie, this has to be the best piece of art I've ever made in my life. Feel free to screenshot.