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40
1 year ago

Check out this sick clip I just hit. (And the new enemy, but who cares.)




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Finally implemented Companion AI, and the first enemy to the game.

With the addition of the Tech menu, the Camp Menu is finally finished in terms of functionality. Here is one final look.

Some more official artwork for Remedy.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Introducing the last core mechanic of my game: the Rest Menu. Where the player could save their game, and spend their supplies to heal, or craft consumable items.

This afternoon, I created a battle theme that actually sounds remotely decent.

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

With the addition of Assists, the Combat system is finally complete.