Next up
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Something something... Stuff that I worked on.
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
Overhauls on the way.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Who did this?
Waz zis? An overhauled map? Yes. Coming soon.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.













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