Game
Immortal Sins



7 years ago

Implementing new shadows to the maps.




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Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Added a simple audio system to the launcher.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Waz zis? An overhauled map? Yes. Coming soon.

Taking the wraps off. For real this time.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Overhauls on the way.

A small teaser for the next tech test.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

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