Game
Immortal Sins



6 years ago

Implementing new shadows to the maps.




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It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Something something... Stuff that I worked on.

Jump List returns in the next update.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

It's a bit early, but I have something cooking. Keep an eye out.

A small teaser for the next update.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Waz zis? An overhauled map? Yes. Coming soon.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.