Game
Immortal Sins



7 years ago

Implementing new shadows to the maps.




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Taking the wraps off. For real this time.

Game development progresses smoothly. A mini WIP.

Something something... Stuff that I worked on.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

A small teaser for the next tech test.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

An updated title screen.

Jump List returns in the next update.