Game
Nay Saga

7 months ago

In this dev log for Nay Saga, I cover how I came up with different game modes, added types to the cards, and thumbnailed some layouts:




0 comments

Loading...

Next up

In this week's Nay Saga dev log, I added new cards to balance things, tested in Tabletop Simulator, and printed some more cards for testing.

In this Nay Saga dev log, I show some of the updates I made for the physical aspects of the game before sending it off to the final print:

In this Nay Saga dev log, I revisit the digital version of the game where I worked on the menus and encyclopedia system.

Yooka-Replaylee is Coming Soon!

Its packed with new moves, more story, exciting challenges, hidden secrets, and more than double the collectibles to uncover.

Complete our quest to get HYPED and check out the game on Steam: https://bit.ly/YookaReplayleeSteam

As I worked on #No_Hacks, I created blog posts over on my Blogger. Now that the Game Jam is over, I'm posting that content over here for you to read how I went through the process of developing the game!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

In this #No_Hacks devlog, I go through final development. It mostly consisted of playtesting and polishing it with last-minute features. In this devlog, I dive into what that last week of development looked like.

In this Nay Saga dev log, I revisited the digital version of the game and started to lay out menus and code the player's hand and CPU actions:

Fun Fact: In a few mantis species, the female will sometimes eat the head of her partner when mating.

Lesser Known Fact: This gives the male mantis a more optimal attack formation.

Love is beautiful!

In this Nay Saga devlog, I talk about how I made some of the additional game pieces, the logo, box, etc., and the first real playtest that I did with my friends: