π Read the full devlog article here:
https://michellerakar.blogspot.com/2025/03/nay-saga-devlog-12-revisiting-digital.html
π Read the full devlog article here:
https://michellerakar.blogspot.com/2025/03/nay-saga-devlog-12-revisiting-digital.html
In this Nay Saga dev log, I present the final cards, made a how to play video, and the presentation for the itchio page:
I made a blog post where I talk about the process I went through to make my short visual novel, Clove's Story: https://michellerakar.blogspot.com/2024/07/cloves-story-o2a2-vn-β¦
Weβre teaming up with @NEOWIZ_QUEST
to support developers with a narrative game jam! π€― The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.
In this dev log for Nay Saga, I cover how I came up with different game modes, added types to the cards, and thumbnailed some layouts:
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
This is my last blog post about Nay Saga where I include final links on where to play the game, show some final photos, and reflect on the game as a whole. Thanks for reading through all of my posts that I wrote along the way! Check out the final one here
In this week's Nay Saga devlog, I talk about how I redesigned the card layouts and organized character art:
Hoomanz! is a stealth-adventure game by @koffeecup
that's PACKED with coziness and humor.
Play the demo and wishlist the game: http://bit.ly/HoomanzSteam
Complete our quests to get Hoomanz! trophies! π
I created this game dev vlog where I dive into my process and how I developed my 2020 Global Game Jam project, The Note Competition.
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