Game
Nay Saga

6 months ago

In this week's Nay Saga dev log, I added new cards to balance things, tested in Tabletop Simulator, and printed some more cards for testing.




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This is my last blog post about Nay Saga where I include final links on where to play the game, show some final photos, and reflect on the game as a whole. Thanks for reading through all of my posts that I wrote along the way! Check out the final one here

In this Nay Saga dev log, I talk about how I 3D printed some of my game pieces and the first look at the final card prints and game pieces:

In this Nay Saga devlog, I finally finalized the card design so I talk about how I landed on that final design:

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

In this dev log for Nay Saga, I cover how I came up with different game modes, added types to the cards, and thumbnailed some layouts:

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In this Nay Saga dev log, I revisited the digital version of the game and started to lay out menus and code the player's hand and CPU actions:

In this #No_Hacks devlog, I go through final development. It mostly consisted of playtesting and polishing it with last-minute features. In this devlog, I dive into what that last week of development looked like.

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In this Nay Saga devlog, I talk about how I made some of the additional game pieces, the logo, box, etc., and the first real playtest that I did with my friends: