Next up
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Jump List returns in the next update.
Taking the wraps off. For real this time.
Waz zis? An overhauled map? Yes. Coming soon.
Enjoy a nice dish, get a nice buff. What's not to like?
Added a simple audio system to the launcher.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
Done some improvements to the backup system. Even added an icon to let you know that it's working.
Added achievements. Because why not?











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