There's no way to reset morph damage right out of the box, and on Vulkan, it acts a bit weird.
I will need to make my own system for resetting all damage
There's no way to reset morph damage right out of the box, and on Vulkan, it acts a bit weird.
I will need to make my own system for resetting all damage
Adding Power-ups
Only 3 so far (Landmine, EMP, Boost) but I'm gonna work on adding at least 6
Canada Lynx
ITS GODOT TIME
This is what I made in a day
Unity & Unreal version here
https://gamejolt.com/p/recently-started-learning-unity-this-is-w…
The wait’s almost over!
My new FNAF-inspired horror platformer Chunky JUMP! drops its DEMO October 24th on Steam! Don't miss it!
@Briferstorm is a Jolter to Watch, Brazilian Solo Game Developer, Writer, and Pixel Artist! Follow @Briferstorm
before the quest ends on October 28 and you'll get Coins!
I was able to get the navigation build time during initial load down to like 3 seconds.
The game runs much smoother now - part of the problem was my approach to finding path for chasing player, alongside navigation invokers
No i am not a human Cashier lady as a furrryyy :]
Porting Lockdown to UE5
A couple of issues but I think I can work them out
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