Intro video remaked - volumetric version.
https://youtu.be/9amuEThhgec
- changed materials
- lights
- all animations
- most of VFX
- added sound effects
- extended video duration
Music in second part of video is temporary - I'm waiting for music composer
Next up
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
A pair of pieces of art describe Neamee's game world
@ShorelineGames
' Dreadline Express is a 1st-person, psychological horror metroidbrainia set aboard the last human train.
It's also part of #NextFest!
Play the FREE Demo: https://bit.ly/DreadlineExpress
I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.
@PQubeGames
' Spyder: Agent 8 is set in a retro-futuristic 1970s spy world, you play as Agent 8: the world's tiniest and most adorable robot spider superspy.
It's also part of #NextFest!
Play the FREE Demo: https://bit.ly/SpyderAgent8
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)
Added details to main character's look
Some little secrets I snuck into Hungry Horrors:
You can poke the princess (she hates it). You can pet the familiars (they love it). Or you can just do nothing, and she’ll get bored and start entertaining herself.
A little corrections of main character's look. Dry and wet states.










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