2 years ago

Introducing: Time Tomias!

Time Tomias is a 2D scrolling platformer & metrovania where you can manipulate time to surpass impossible obstackles.

This project is on prototyping phase yet, but there are playable builds.

(the game page is hidden)

#timetomias




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- New sprint particles for Koppy! The previous particles were barelly noticeable so I changed them to be more visually visible.

- Health pickups! They can be found somewhere in each level, it restores the player's health by 1 heart.

And also...

Preview of the 1st level's final tiles (W.I.P)

I made some changes to the tileset itself too (and might make more).

CAVE LEVEL!

Watch out for spiders... And your step!

Done decorating the cave (with also some slight changes in general), I also changed some of the colours (Koppy's palette now varying from each level, etc.)

This new update might be out soon.

JUST SHARED MY FIRST EVER NARRATIVE ANIMATION!

https://www.youtube.com/watch?v=DPjJwgwQsRA

Did this for my final school project, got the max grade!

The animation is fully in portuguese , you have to watch it on YT for the english subtitles.

Read article for more info

Watch out! The camera is panning upwards by itself for no reason! (W.I.P)

HUGE NEW UPDATE OUT! (v.0.9.0)

First time I made a trailer!... Well it's not really the trailer but it kinda is almost a trailer (Also posted on YT: https://www.youtube.com/watch?v=6f8QV8gHDN8)

You can play the new version on the game page.

[ Music by ENAHU64 ]

So I was adding a new screenshot to my game's game page (on the "Design" tab), I deleted one image since I didn't need it there anymore and then after I saved it ALL the images in the page got scrambled or something!

Has this ever happened to anyone else?

Preview of the new 1st level: Now in vertical! (W.I.P)

If I put every single "1st level" I made into the game now then I'd have a full set of levels already

Also did some changes to the jump mechanic and did a bunch of optimization.

VERTICAL LEVEL!

Here you have to go up instead to the sides to complete the level (the jump mechanics work much better in this level format!)

This might or might not replace the existing horizontal (normal) levels.

Koppy if he was cool and american and if he had a physical release

Programs used: - Procreate (to draw Koppy & the background) - Photoshop (to edit the box cover elements) - Blockbench (for the inaccurate 3D mockup)