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#Devruary I'm using GB Studio!
It's an engine for developing games for the Gameboy (DMG & Colour) systems. (Many devs got to put their games on cartidges and play them on the actual consoles!)
It's block coding based so it's very easy to get the hang of.
#Devruary I always had this habit of backing up the project files, game assets and even concept art on my drive.
It's very useful for archiving stuff and if you need to recover something (or if you simply want to look back at your old stuff).
JUST SHARED MY FIRST EVER NARRATIVE ANIMATION!
https://www.youtube.com/watch?v=DPjJwgwQsRA
Did this for my final school project, got the max grade!
The animation is fully in portuguese
, you have to watch it on YT for the english subtitles.
#Devruary Sidetracking between different projects at once!
I had this bad habit for a very long time, I'd be working on a game and then weeks later I'd be working on another game at the same time, and then leave the other game abandoned and so on. 
#Devruary having to deal with bugs while having no idea how to fix them (then you get stuck and leave the project for 2 months until you randomly unlock the solution for it and come back)
I rewrote a script many times now and the bug keeps getting worse 
#Devruary Double tap to sprint.
It's very simple, but on the engine I'm using I took a month just to get it to work at all (then I got burned out), now I'm trying to make it work right and it's probably the most puzzling thing I've coded so far
"Lobo"
Probably the longest I've ever spent on an art piece like ever (~6h 40min!!!)
Timelapse: https://www.youtube.com/watch?v=I6YrxDxf6ys
DRAGĂO!
Starting to get used to colour values, I tried applying them especially for the fog effect to give a sense of distance.
Timelapse: https://www.youtube.com/watch?v=2FcrWTa6okw











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