5 years ago

It's been a long time since I last created something with Blender, so here's my last exercise! This was also the first time I rendered something on Blender, and it turned out really nice. I'm so proud of this work!
#Blender #AdventureTime #3D




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Which game dev inspires you most? #Devruary

Scott Cawthon. The man took a simple mechanic and iconic characters and created a CULTURAL PHENOMENON.

Don't agree with everything he stands for, but his creativity as a dev is undeniable.

What's your favorite game that does a lot with a simple idea? #GJAsks Say No! More! The game is literally just pressing one button to yell "NO!" at your coworkers, and somehow that's one of the most cathartic and hilarious experiences I've ever had!

What feature almost broke your game? #Devruary Hack'n'slash combat system. College project. Peak overconfidence meets peak inexperience.

The feature died so the game could live (barely). Lesson learned: scope management is a SKILL.

Yippee, wahoo, yaheeeee!

Little something I put together in Blender and Krita for #Mar10 Day, 2026.

How Do You Usually Plan A Game Dev Project? #Devruary First, I dump ideas into a paper notebook like a game dev from the stone age. Then I tame the chaos using draw.io, Hack'n'Plan, and Notion. This pipeline works pretty well for me!

Some renders I made a while ago.

Goodnight!

What lesson did dev teach you the hard way? #Devruary Expect the unexpected.

That "quick fix" will take 5 hours. That "simple feature"? A week. An engine update? Congrats, something broke. Always expect chaos. Plan for chaos. Embrace chaos.

Never before in my life did I think I would see this message. Damn, I didn't even know it existed. And this is a 2TB SSD we're talking about. I'm so screwed. #Unity #GameDev #IndieDev

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

How do you deal with burnout? #Devruary

Honestly? I just... step away. Stop coding.

The irony is that as a game dev, I rarely have time to actually PLAY games anymore. So when burnout hits, I try to play games that are nothing like what I'm developing.