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Which game dev inspires you most? #Devruary
Scott Cawthon. The man took a simple mechanic and iconic characters and created a CULTURAL PHENOMENON.
Don't agree with everything he stands for, but his creativity as a dev is undeniable. 
What's your favorite game that does a lot with a simple idea? #GJAsks Say No! More! The game is literally just pressing one button to yell "NO!" at your coworkers, and somehow that's one of the most cathartic and hilarious experiences I've ever had!
What feature almost broke your game? #Devruary Hack'n'slash combat system. College project. Peak overconfidence meets peak inexperience.
The feature died so the game could live (barely). Lesson learned: scope management is a SKILL.
Some renders I made a while ago.
Goodnight!
What lesson did dev teach you the hard way? #Devruary Expect the unexpected.
That "quick fix" will take 5 hours. That "simple feature"? A week. An engine update? Congrats, something broke. Always expect chaos. Plan for chaos. Embrace chaos. 
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
How do you deal with burnout? #Devruary
Honestly? I just... step away. Stop coding. 
The irony is that as a game dev, I rarely have time to actually PLAY games anymore. So when burnout hits, I try to play games that are nothing like what I'm developing.















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