1 year ago

It's not fancy, but it works.
After many iterations, slowly making the UI smaller and smaller
I think I'll either add fishing spots, or have some fish shaped blobs randomly appear that you have to try hit with the indicator, otherwise its infinite fish




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Got birthed

Re-worked the wall code for Caves and Ruins so I can have both tilesets at once, and made it so walls can't generate over the Teleporter/Stairs. Now I just need to figure out how best to stop areas getting blocked off (since you can only mine ore walls)

Busy working on stuff, here's some previous gifs!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

Added a Note System to Save Files to help remind you of what you were doing last time you played. I need to increase the length and work on the UI, but the system works!

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Adding particles to Grass and Tree interactions.

[shitty slow tablet gif]

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

There we go! Features now effect which floor layout parts are used! This was already the case for floors with only one feature, but since I added the multipart Ruins all parts were the same (aka all with water around them).