Game
A Week at Shady's Remastered
4 months ago

Just for anybody wanting to see a more professional looking version of A Week at Shady's, I'm going to remake it again after The Horrors. This series shows how far Scratch took me, that one will show how far Unity takes me.




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Started working on the cameras, but I haven't actually added any yet.

MOVE OUT OF THE WAY

Here's the refined version that the actual game will use. I just updated the tech a little bit so it would work better, and because it's supposed to be almost a century later.

I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.

I think this is the perfect model for the game

I got bored so I spent three hours condensing the Rellick Legacy into one drawing.

Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.

Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.

Remnant Shady

Made a hallucination for the game. If you know what's going on here already, you're probably MatPat.