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The infamous result of a one-time collaboration between the Heliomancer and a storm dragon.
Back #Dataclysm on Kickstarter to redeem physical cards and much more! https://www.kickstarter.com/projects/petthedog/dataclysm #indiegame #cardgame #indie #tcg #gamedev #videogame
Did you know that in the Dataclysm demo you may save your decks in these folders?
And just look at the cute Sandbags inside them, they're ADORABLE!
You can find the demo here: https://store.steampowered.com/app/3303720/Dataclysm/
VERSION 1.1.2 IS OUT!
To celebrate the completion of our Kickstarter campaign, we added a pinch of color into Dataclysm! Also, we added a very nice CRT effect to spice up the visuals (it can be easily turned off from the settings menu!
@TofuPixel is a Jolter to Watch and a pixel artist from England who works on indie games. She likes horror, nature, and funny animals! Follow @TofuPixel
before the quest ends on April 15 and you'll get Coins!
Here's the first variant card for #Dataclysm!
It will be available in-game for users who redeem the early access version of Dataclysm in the #Kickstarter! Here's the link, if you're interested! https://www.kickstarter.com/projects/petthedog/dataclysm #cardgame #indiedev #pixelart #art
Kikkerstein had a great day 1 at LVL UP EXPO!
If you’re in Vegas, come see us on day 2!
Some spin tales of magic and spells capable of leveling entire cities... buut no one knows how to cast them anymore.
Support us on #Kickstarter! https://www.kickstarter.com/projects/petthedog/dataclysm
Here's another variant card for #Dataclysm!
It will be available in-game for users who redeem the early access version of Dataclysm in the #Kickstarter!
Here's the link, if you're interested! https://www.kickstarter.com/projects/petthedog/dataclysm
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
VERSION 1.1.1 IS OUT!
This version not only features the first 2 cards of the new expansion, but it is also the best version we have produced so far.
As a result, we have decided to release the game and move out of the devlog phase!
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