Learn how the Builder moves and captures in this strategy Battle of Lords - Advance Chess game!
✅ Basic Builder Movement
✅ Capture Move
✅ Build Wall
⚠️ Why you should utilise Builder to strengthen your defence line
https://www.youtube.com/watch?v=qejvMMixlBw
Next up
Characters and Animations
✅ Basic idle and move animations added for sentinels 🎨 Visual differentiation of factions via shaders and color overlays
Core Mechanics Prototype
✅ Classic chess logic ported to Unity ✅ Walls added as immovable obstacles on board ✅ Custom rule engine allows piece movement and attack range to be redefined per piece
Characters and Animations
✅ Basic idle and move animations added for knight, catapult, dragon units 🎨 Visual differentiation of factions via shaders and color overlays
Characters and Animations 🧪 Joker logic implemented — allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)
Core Mechanics Prototype ⚠ Currently testing new interactions like catapult splash damage and indirect attacks
What you all think
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
I worked so hard to get all four of them to the end safely, but then...
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.










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