Game
Our Great War


6 years ago

Level 2 is under development! I have the opportunity to work with a real level designer, and he's working on the next one. This is planned to be a patrol-type level but we'll see where his vision takes it!




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Idle animation is almost done. I made the bones visible so you can see how each one has to move in a particular way to make the whole body move. We then blend these animations in with other ones, such as walk/run, look up and more.

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

Maybe not enough various in the death animations?

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

More asset creation. This 1907 bayonet will be at the end of our Lee Enfield rifle but also around trenches and other areas.

Lots of technical difficulties are popping up, from dead computers to engine crashes. But we're still making progress! Here's a sneak peak at one of the latest levels being developed.

Readjusting and remaking some of the mechanical animations for the Lee Enfield rifle. It's now more accurate.

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.

Casualties are permanent, resources are scarce, and the battles are uncertain.