Next up
Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.
Optimizing the first level so it can be played on slower computers but still enjoy the realism that's been put into this project. It's easy to be inefficient, so it's time to optimize.
Maybe not enough various in the death animations?
Behind the scenes look at the first person modeling and animation. While the soldier won't be seen, hands and arms (and sometimes feet) will be. So we can cull out the body in first person-only model to make it more efficient.
Lots of technical difficulties are popping up, from dead computers to engine crashes. But we're still making progress! Here's a sneak peak at one of the latest levels being developed.
Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.
Making things more realistic is just making it more chaotic and less perfect.
Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!
Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.
Casualties are permanent, resources are scarce, and the battles are uncertain.
Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.
Readjusting and remaking some of the mechanical animations for the Lee Enfield rifle. It's now more accurate.












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