Game
Our Great War


6 years ago

Level 2 is under development! I have the opportunity to work with a real level designer, and he's working on the next one. This is planned to be a patrol-type level but we'll see where his vision takes it!




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Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.

Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.

Casualties are permanent, resources are scarce, and the battles are uncertain.

Idle animation is almost done. I made the bones visible so you can see how each one has to move in a particular way to make the whole body move. We then blend these animations in with other ones, such as walk/run, look up and more.

Readjusting and remaking some of the mechanical animations for the Lee Enfield rifle. It's now more accurate.

Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.

Making things more realistic is just making it more chaotic and less perfect.

Optimizing the first level so it can be played on slower computers but still enjoy the realism that's been put into this project. It's easy to be inefficient, so it's time to optimize.

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

Animated with the Lee-Enfield rifle. Almost ready to put this into the game so we can remove the default hand. It's not 100% but beats the robot hand. Let me know what you think!

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.