Game
UNDERWORLD 13

3 years ago

working on new parts of the map.
Still missing some textures and its far from finished!
What do you think?
#1313remake




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Hey,

I’ve decided to rename the project to 'Dust & Flesh' and slightly adjust the overall concept.

The core idea is still the same, but in a darker, more atmospheric direction that better fits the vision I have.

More updates coming soon.

Finished making a Low-Poly player model (the idea was to make a Sci-Fi astronaut soldier), so here we go...

POV: You've walked through a city 100 times and think: "I could totally build this in Unity & Blender!"

Reality hits: “Damn… this is crazy hard...”

Process of my Momaw Nadon illustration for the Star Wars May 4th event.

: Clip Studio Paint

: Lockdown by SoulProdMusic

Devlog #1

Hey everyone, over the past two weeks I built a low-poly sci-fi city, added simple AI, and created a central conquest point they fight over.

Sector 1313 is inspired by the original Star Wars: Battlefront (2004/2005).

More to come soon.

— Edi

Here’s my Cal Kestis from Jedi Survivor! I've had a lot of fun with the game so far. It builds on Fallen Order in some really fun ways.

Just added some W.I.P shooting system and added some enemys to my indie game. Now I don't have to fight against some beans anymore :) #shooter #indiegame #devlog #action #underworld13

Updated the Player-Model & Animations + added some W.I.P Inventory-System (similiar to THE FOREST), the idea is to collect items, store them in your backpack & when you open the bag you see all the items in 3D), but there is a lot of room for improvment

A bit late for May the 4th , but here's a model of R2D2 I made in #Blender for the revenge of the 5th!

Working on an animal-crossing like, post-apocalypse game on #godot. What are your thoughts on this idea?