
Long time no see!!
I bought so many assets in asset store because of black friday. As soon as i bought, i apply them in my project.
It is expected to be released in October next year. but i try to upload demo version later this year.
Next up
I made it lately beacause it's more difficult than what i think.
I will add something to project that monsters can attack player in smart way. now they see only front, not up.
Happy Day~
I did it two days straight
More work, more work...
I made a function "Dash" today!!
And i will make monster's AI to make monsters smart.
Happy Today~~
Made this really DOPE toon shader that allows players to customize the individual colors of their characters in the game!
Compared to this game a month ago, i feel a lot of change.
I'll probably make demo in april next year.
I have watched Metal slug and Brawl stars many times for reference.
It looks like it wants something.
I did unity for first time in three months
Some ui and sound were added
i have no idea about next post because too many assignments keep me from it
This time i made "Special Move" for monsters!!
I took monster's type into account and made it each differently;
After the opening of course, it's so hard that i do it less than 30minutes a day;
So in this record, one light monster is caught in bug...lol
Get ready to drop the bombs on the enemy bases with Bomber on the way. Destroy the buildings, deploy the flares and turn this island to dust. Ready to deploy? Dismiss.
i have made this game "SwallowCube".
it's not complete yet.
2 comments