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49
2 years ago

Long time no see!!

I bought so many assets in asset store because of black friday. As soon as i bought, i apply them in my project.

It is expected to be released in October next year. but i try to upload demo version later this year.




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I have spent a lot of times for this project since i finish classes.

This time, i added explosion sound sources.

i would make team system that determine whether ally or enemy.

I will upload something until the project is finished.

Bye bye~

I made it lately beacause it's more difficult than what i think.

I will add something to project that monsters can attack player in smart way. now they see only front, not up.

Happy Day~

I made a function "Dash" today!!

And i will make monster's AI to make monsters smart.

Happy Today~~

Time for a little something different!

Here's an earlier boss that I've never shown off here before. In case you can't tell, she's VERY hard and I've died to her many times.

I've done some re-balancing work lately, but it's still not going to be easy.

i have made this game "SwallowCube".

it's not complete yet.

Bird Bunch is done so I'm back to updating this game. Here are some shots showing new enemies:

This time i made "Special Move" for monsters!!

I took monster's type into account and made it each differently;

After the opening of course, it's so hard that i do it less than 30minutes a day;

So in this record, one light monster is caught in bug...lol

I did unity for first time in three months

Some ui and sound were added

i have no idea about next post because too many assignments keep me from it

Platforms can be very dangerous in the dark !

I did it two days straight

More work, more work...