
Long time no see!!
I bought so many assets in asset store because of black friday. As soon as i bought, i apply them in my project.
It is expected to be released in October next year. but i try to upload demo version later this year.
Next up
I did unity for first time in three months
Some ui and sound were added
i have no idea about next post because too many assignments keep me from it
I made a function "Dash" today!!
And i will make monster's AI to make monsters smart.
Happy Today~~
I have spent a lot of times for this project since i finish classes.
This time, i added explosion sound sources.
i would make team system that determine whether ally or enemy.
I will upload something until the project is finished.
Bye bye~
You can't leave Sharkdwell without taking some goods to trade out there! š
⢠Algae Soup part of seafolk balanced diet. ⢠Musical Conchs you can listen to. ⢠Mechanical Legs used by sharks to walk on land.
Which one of these would you stock up on first? š
i have made this game "SwallowCube".
it's not complete yet.
It looks like it wants something.
Compared to this game a month ago, i feel a lot of change.
I'll probably make demo in april next year.
I have watched Metal slug and Brawl stars many times for reference.
I made it lately beacause it's more difficult than what i think.
I will add something to project that monsters can attack player in smart way. now they see only front, not up.
Happy Day~
Gig Crawler is part of the Steam Debut Festival!
Come wishlist us!
https://store.steampowered.com/app/3563000?utm_source=GameJolt&u⦠#steam #debutfestival #gamedev #indiedev #wishlist
I did it two days straight
More work, more work...
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