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324
3 years ago

I made it lately beacause it's more difficult than what i think.

I will add something to project that monsters can attack player in smart way. now they see only front, not up.

Happy Day~




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i have made this game "SwallowCube".

it's not complete yet.

This time i made "Special Move" for monsters!!

I took monster's type into account and made it each differently;

After the opening of course, it's so hard that i do it less than 30minutes a day;

So in this record, one light monster is caught in bug...lol

I did unity for first time in three months

Some ui and sound were added

i have no idea about next post because too many assignments keep me from it

yes... Spiritwell is still being worked on...

Long time no see!!

I bought so many assets in asset store because of black friday. As soon as i bought, i apply them in my project.

It is expected to be released in October next year. but i try to upload demo version later this year.

Early design

In Don't Look Back there is a monster called "Root Monster" whose final design was very different, this design is one of the first I made, you can see the final design while playing

#IndieDev #GameDev #Curiosity #Monster #HorroGame #Monsters

Compared to this game a month ago, i feel a lot of change.

I'll probably make demo in april next year.

I have watched Metal slug and Brawl stars many times for reference.

I have spent a lot of times for this project since i finish classes.

This time, i added explosion sound sources.

i would make team system that determine whether ally or enemy.

I will upload something until the project is finished.

Bye bye~

​Hello I present to you my latest vintage low poly furniture! 🪑​ To create a warm and retro decor.

I wanted each element of the set to have its own visual identity while being easy to integrate into an environment.

See you soon!

I did it two days straight

More work, more work...