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3 years ago

I made it lately beacause it's more difficult than what i think.

I will add something to project that monsters can attack player in smart way. now they see only front, not up.

Happy Day~




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I have spent a lot of times for this project since i finish classes.

This time, i added explosion sound sources.

i would make team system that determine whether ally or enemy.

I will upload something until the project is finished.

Bye bye~

This time i made "Special Move" for monsters!!

I took monster's type into account and made it each differently;

After the opening of course, it's so hard that i do it less than 30minutes a day;

So in this record, one light monster is caught in bug...lol

I did it two days straight

More work, more work...

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i have made this game "SwallowCube".

it's not complete yet.

Boss battle on mobile device (prototype)

So far this is only a test, in the future it will be finalized.

Compared to this game a month ago, i feel a lot of change.

I'll probably make demo in april next year.

I have watched Metal slug and Brawl stars many times for reference.

I did unity for first time in three months

Some ui and sound were added

i have no idea about next post because too many assignments keep me from it

Time for a little something different!

Here's an earlier boss that I've never shown off here before. In case you can't tell, she's VERY hard and I've died to her many times.

I've done some re-balancing work lately, but it's still not going to be easy.

Long time no see!!

I bought so many assets in asset store because of black friday. As soon as i bought, i apply them in my project.

It is expected to be released in October next year. but i try to upload demo version later this year.