I made it lately beacause it's more difficult than what i think.
I will add something to project that monsters can attack player in smart way. now they see only front, not up.
Happy Day~
Next up
i have made this game "SwallowCube".
it's not complete yet.
This time i made "Special Move" for monsters!!
I took monster's type into account and made it each differently;
After the opening of course, it's so hard that i do it less than 30minutes a day;
So in this record, one light monster is caught in bug...lol
I did unity for first time in three months
Some ui and sound were added
i have no idea about next post because too many assignments keep me from it
yes... Spiritwell is still being worked on...
Long time no see!!
I bought so many assets in asset store because of black friday. As soon as i bought, i apply them in my project.
It is expected to be released in October next year. but i try to upload demo version later this year.
Early design
In Don't Look Back there is a monster called "Root Monster" whose final design was very different, this design is one of the first I made, you can see the final design while playing
Compared to this game a month ago, i feel a lot of change.
I'll probably make demo in april next year.
I have watched Metal slug and Brawl stars many times for reference.
I have spent a lot of times for this project since i finish classes.
This time, i added explosion sound sources.
i would make team system that determine whether ally or enemy.
I will upload something until the project is finished.
Bye bye~
​Hello I present to you my latest vintage low poly furniture! 🪑​ To create a warm and retro decor.
I wanted each element of the set to have its own visual identity while being easy to integrate into an environment.
See you soon!
I did it two days straight
More work, more work...
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