
Next up
First update of the year, Aardvark MiniBoss that I was talking about a few weeks ago.
I'm planning to have a more complex attack pattern for this enemy, I'm about halfway done.
Now this one assuming anyone remembers the last post was designed completely different. I Don't know if that's a good thing just Click Here if you know it is.
I Want the player to have a few more options for combat, power/charge attacks.
This animation was a lot of random ideas, I might need to separate it next time I do something like that.
Happiest Day
Now I need to test a few underground levels, if you like this design it'd be nice if you could Click Here to give it a view.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Analyzing the Mini-Boss Dodge system before it can defend itself.
Also decided to test music again.
Alright! Cool down period has finished, now for the second round.
So Click Here if you think this looks good.
This one is a little different it has more space in an attempt to ease visual information and collision trouble.
:D forgot to post this
So i did this animation on alight motion few months ago
I'm Back with Explosions, Lightining and Fire.
Now I'm going to need a lot of testing.














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