4 months ago

Made a Dragon #Skeleton!

I'm actually currently learning how to draw anatomically accurate human skeletons in university, but we're just starting out and I don't quite nail the porportions very well yet, so I can't draw proper human skeletons for now.




1 comment

Loading...

Next up

#Devruary having to deal with bugs while having no idea how to fix them (then you get stuck and leave the project for 2 months until you randomly unlock the solution for it and come back)

I rewrote a script many times now and the bug keeps getting worse

#Devruary I'm using GB Studio!

It's an engine for developing games for the Gameboy (DMG & Colour) systems. (Many devs got to put their games on cartidges and play them on the actual consoles!)

It's block coding based so it's very easy to get the hang of.

#Devruary Sidetracking between different projects at once!

I had this bad habit for a very long time, I'd be working on a game and then weeks later I'd be working on another game at the same time, and then leave the other game abandoned and so on.

Happiest Day

#Devruary I always had this habit of backing up the project files, game assets and even concept art on my drive.

It's very useful for archiving stuff and if you need to recover something (or if you simply want to look back at your old stuff).

Concept art

Joltober Day 30 - #Witch

#Devruary I learnt some of it as I made small games on Scratch over the years until I left it for other engines.

And I'd watch devlogs and tips for devs on Youtube once in a while where I learnt some new stuff about gamedev (although I'm still a newbie).

"The dead rises from the sword"

Inspired by 5 different artists I found on DeviantArt.

this one is dedicated to my haters

: Aseprite

: Zughy 32

"The hunchback carcass of death"