10 months ago

Made a fog system while working out how I should do my clouds.
Doesn't quite work though, there's no way to set the depth to be based on their placement. You can only change the particle systems depth, which changes it for the old ones.




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OH! Different way of doing it.

11 lines of code, no randomness needed to stop them bouncing forever up and down!

This still means individual objects for the balls and bouncers, but no physics engine definitely means this is possible for minigames!

Ok, this version works without physics. I had to scrounge up some old bullet code from a platformer project I have.

It's nowhere near as accurate, and entirely random bounce angle when colliding with something. But it works and use like 15 lines of code?

As I've been going through my building redraws I've split the Crafting Building menu into Converters and Crafters. Kinda need better names for them.

I'm also realising I need to redo the UI for them, they don't need the Inventory part now I can reuse it.

#Joltober 2024 has come to an end so we wanted to show off some of the art posted by your fellow Jolters.

Thank you to everyone who participated in this year's challenge!

(Check the article to links to the original posts so you can give 'em a like!)

OMGOSH! Shiny Shadow Beldum!

Joltober is here! Today's prompt is Spider! Each day in October, you’ll get a new prompt and a new quest at 12 pm Eastern! Go to your quest log to find the quest! It'll expire tomorrow at 9 am PT / 12 pm ET.

I've got the UI done for the Converter Devices, and it I think my code for how they actually work is all in order too!

gon slep

I got sick of getting nothing but duplicates, so I'm now only opening packs in Japanese so they'll eventually have trade value

Gimmie that dang Pikachu EX card already!!

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

Yea, definitely time for a Converting/Crafting UI overhaul Gonna make it smaller, and more more intuitive

Every time I go to use this I forget if it's on [Insert Fuel] or [Insert Item]

Swapping to use the Modular InventoryUI from Fishtank etc will fix it!